Spatial Audio · 360° Field Recording · Scandinavia

Ambisonic
Recording Project

In August 2024 I started a recording project to create immersive sound environments using Ambisonics field recording technology — specifically for immersive and game audio content. My goal is to capture pristine recordings of natural settings using Ambisonic recording equipment and program these into Audiokinetic Wwise for a dynamic soundscape.

Part of my teaching philosophy and personal life is to continuously learn and develop — and to use these life lessons as creative endeavors and teaching material. The area of immersive audio is a technical and creative field of study that I intend to develop further, both in my personal creative career and in the educational technology environment.

Forest recording location, Skåne Sweden

Røvarkulskog, Skåne

Dense forest ambisonic recording site

Røvarkulskog, Skåne

Trollskogen nature reserve, Skåne

Trollskogen, Skåne — August 2024

Skanör coastal landscape, Skåne

Skanör, Skåne — August 2024

Trollskogen Vresboka forest path

Trollskogen Vresboka, Skåne

Røvarkulskog end-fire Ambisonic setup

Røvarkulskog — End-fire setup

The Project

To build these immersive audio environments I am in the process of recording and developing soundscapes of Scandinavian nature and will implement these recordings customized for media and game sound design. My methods are to record, collect, and analyze different sounds from Scandinavian nature and the intersection between the cityscape and nature common to Scandinavian cities.

This hands-on approach strengthens my skills and provides me with additional insights, helping build a library of a multitude of different soundscapes. Nature is very much a part of the landscape in Sweden — including the cities. Capturing these soundscapes and acquiring sounds that are mostly free from sound pollution is my goal. These recordings and sound sources will be used to create a vivid soundscape with a realistic sense of space and depth.

Attention to subtle details and recreating a living sonic world will be the intended outcome. The creative work and the research can become guidelines for students when they record ambient sounds for their live film productions and in developing immersive sound design for animated films. The process of recording, logging media, editing and cleaning up this media will be documented and used as teaching material.

Røde NT-SF1 Ambisonic microphone on Manfrotto stand in forest
Røde NT-SF1 — Røvarkulskog end-fire setup

Immersive Audio & Applications

Immersive audio and Ambisonics techniques are integral parts of modern cinematic filmmaking and post-production audio — the most widely known format being Dolby Atmos mixing. The soundscapes and environments that I am recording will be used to create Virtual Reality environments by capturing 360-degree audio, and generate detailed soundscapes that will be mixed in Dolby Atmos for films and game audio software (middleware), such as Wwise and FMOD.

Both artificial (human-made) and natural worlds will be created, and inspiration will be taken from the landscapes of Scandinavia and the proximity between urban and the natural landscape in that area.

Recording Locations

  • Trollskogen, Skåne August 20, 2024
  • Skanör, Skåne August 18, 2024
  • Oppmannasjön, Skåne September 16, 2024
  • Tiveden, Västergötland September 19, 2024
  • Skrylle naturreservat, Skåne February 11, 2025
  • Hovs Hallar, Skåne February 18, 2025
  • Söderåsen National Park, Skåne February 25, 2025
  • Nöbbelövs Mosse, Lund May 7, 2025

Equipment

Recorder
  • SoundDevices MixPre-6 II with Ambisonic plugin
  • Zoom H3-VR (360°) portable recorder
Microphone
  • Røde NT-SF1 — 1st order Ambisonic
  • Deity Shotgun Microphone
Stand
  • Manfrotto Carbon Fiber Nanopole Stand
  • K&M 23900 Quick Release
Power
  • Anker PowerCore III Elite 26K 87W
Headphones
  • Sony MDR-7506