To build these immersive audio environments I am in the process of recording and developing soundscapes of Scandinavian nature and will implement these recordings customized for media and game sound design. My methods are to record, collect, and analyze different sounds from Scandinavian nature and the intersection between the cityscape and nature common to Scandinavian cities.
This hands-on approach strengthens my skills and provides me with additional insights, helping build a library of a multitude of different soundscapes. Nature is very much a part of the landscape in Sweden — including the cities. Capturing these soundscapes and acquiring sounds that are mostly free from sound pollution is my goal. These recordings and sound sources will be used to create a vivid soundscape with a realistic sense of space and depth.
Attention to subtle details and recreating a living sonic world will be the intended outcome. The creative work and the research can become guidelines for students when they record ambient sounds for their live film productions and in developing immersive sound design for animated films. The process of recording, logging media, editing and cleaning up this media will be documented and used as teaching material.